Seeking the Unfamiliar but Memorable: Conceptual Creativity as Meta-Learning
New York University
Advances in Neural Information Processing Systems 39 (NeurIPS 2026)
TL;DR: Creativity is producing stimuli that are unfamiliar at first sight but quickly learnable from a few exposures. A Creator-Appraiser meta-learning loop lets a frozen diffusion model generate new concepts.
Abstract
What does it mean to create a new concept, rather than retrieve a familiar one? Repeatedly sampling a generative model at the same prompt produces variations with similar styles and typical content. We propose that creativity is the production of stimuli that are unfamiliar to an adaptive observer at first sight, but quickly learnable from a few exposures. We formalize this as a Creator-Appraiser pair: a Creator generates a candidate, an Appraiser adapts to it for a few inner-loop learning steps, and the Appraiser's improvement becomes the reward the Creator optimizes through. We instantiate the framework with diffusion as the Creator, an autoencoder Appraiser on MNIST, and a CLIP Appraiser with a low-rank adapter for natural images. The diffusion model remains frozen with no additional language conditioning; the meta-learning gradient is enough to produce both stylistic variations and concept compositions that the base model does not generate on its own.
Overview
What does it mean to create a new concept, rather than retrieve a familiar one? Sampling a diffusion model many times at the same prompt gives variations with similar styles and typical content. We hypothesize that an artifact is creative for an observer if it is unfamiliar at first sight but quickly learnable through a brief adaptation. A stream of white noise is new yet has no structure to learn. At the other extreme, a square is fully understood but carries no novelty. A concept worth creating sits between these extremes, just beyond what the observer can currently predict.

Creator-Appraiser Meta-Learning
We turn this hypothesis into a bilevel optimization. A Creator $C$ proposes a candidate $c$. An Appraiser $A$, the adaptive observer, takes $T$ gradient steps on its fast weights $\phi$ to fit $c$. The Appraiser's improvement is the reward, and the Creator follows the gradient of this reward through the inner loop:
$$ \max_c \; \mathcal{L}_A(\phi_0, \theta; c) - \mathcal{L}_A(\phi_T, \theta; c). $$The initial loss $L_0$ measures unfamiliarity, and the drop to $L_T$ measures learnability. The fast weights are reset before every candidate, so the Appraiser meets each one as a first impression.

We instantiate the Creator as a frozen diffusion model, and the Appraiser as an autoencoder on MNIST and as CLIP with a low-rank text adapter on natural images.

MNIST
For an Appraiser trained only on digits, Greek and Korean characters are unfamiliar yet learnable, Gaussian noise is unfamiliar and unlearnable, and digits are familiar. The reward orders these stimuli as the hypothesis predicts, and our guided samples land in the region of high unfamiliarity and low residual error.

Among stimuli that are equally unfamiliar, the learning-progress term carries the signal: its rank correlation with the reward is 0.89, against −0.10 for unfamiliarity alone. As the guidance scale grows, samples move away from the ten digits while keeping coherent strokes.

Natural Images
With Stable Diffusion v1.5 as the Creator and no extra language conditioning, the meta-gradient moves the text embedding toward stylistic variations and concept compositions far from the vanilla samples.

The adapter rank sets how far the outputs move from the prompt. A larger rank gives the inner loop more capacity, which raises the reward and lowers the fraction of samples that a vision-language model judges on-prompt.

Beyond Vanilla Sampling
We embed samples with DINOv2 and measure each sample's distance to the nearest of 1000 vanilla samples for the same prompt. Baselines reach comparable distances only at settings that keep fewer samples on-prompt. Even the most atypical of 1000 vanilla samples lies closer to the vanilla set than our typical on-prompt sample at rank 8.
| Method | On-prompt rate | NN distance |
|---|---|---|
| CFG scale 3–10 | 0.94–0.97 | 0.06–0.17 |
| CFG scale 1 | 0.64 | 0.47 |
| CFG scale 0.5 | 0.17 | 0.66 |
| Negative prompt | 0.95–0.96 | 0.10–0.12 |
| ProCreate, γ = 250 | 0.73 | 0.38 |
| ProCreate, γ = 500 | 0.28 | 0.58 |
| ProCreate, γ = 1000 | 0.08 | 0.72 |
| Vanilla, most atypical of 1000 | – | 0.52 |
| Ours, rank 4 | 0.64 | 0.42 |
| Ours, rank 8 | 0.35 | 0.60 |
| Ours, rank 16 | 0.22 | 0.66 |
| Ours, rank 32 | 0.13 | 0.70 |
Limitations
Our observers are computational. The Appraiser is CLIP-based, and DINOv2 and Qwen2.5-VL serve as independent evaluators. Whether people find the outputs creative, rather than only atypical, is the central open question, and a human study is the next step of this work. The CLIP Appraiser also does not enforce fidelity to the prompt, so the on-prompt rate falls as the adapter rank grows.
BibTeX
@inproceedings{ren2026seeking,
title = {Seeking the Unfamiliar but Memorable: Conceptual Creativity as Meta-Learning},
author = {Ren, Mengye},
booktitle = {Advances in Neural Information Processing Systems (NeurIPS)},
year = {2026}
}